A downloadable game for Windows, macOS, and Linux

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Accountant and sculptor Junia has settled into a small town after accepting that her amnesia cannot be cured. Her life is uprooted when a noble's son attempts to kidnap her from her home, believing she is captive against her will. Shocked to find that his alleged fiancée no longer remembers him, he vows to convince her to return home with him, even if they must forge a relationship from scratch.

Alloys Over Flowers is a visual novel made for NaNoRenO 2019, a month-long game jam themed around the Ren'py game engine.


Junia, an amnesiac woman, works to sculpt the grandiose art of her dreams.

Owen, the son of Viscount Vanderbilt, will stop at nothing to convince his past fiancée to return home with him.

Marcus, a skilled small-town blacksmith, values nothing more than caring for his bedridden father.


The game contains 1,960 dialogue blocks, containing 20,560 words and 111,605 characters, for an average of 10.5 words and 57 characters per block. The game contains 5 unique character images, a total of 42 character sprites, and 1 CG. The game contains 3 possible endings.

Expected playtime: 1 - 1.5 hours.


Elowan: Writer, programmer
Sxilin: Artist, GUI designer
(Special thanks to Sky and Duck Life!)


Version 1.01 — Updated executable's directory organization.
Version 1.00 — Added choices and multiple endings. Major text changes.
Version 0.93 — Added background music.
Version 0.92 — Added CG. Fixed graphical bugs. Minor text changes.
Version 0.91 — Fixed major bug where character sprites from previous scene would remain in next scene.
Version 0.90 — Initial release of fully functional game.


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Click download now to get access to the following files:

AlloysOverFlowers-1.01-pc.zip 101 MB
AlloysOverFlowers-1.01-mac.zip 84 MB
AlloysOverFlowers-1.01-linux.tar.bz2 90 MB


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i thought it was going to be a choice between marcus and owen too XD i was kind of hoping for an ending where we run away with owen or something, and i would have liked to see more of an epilogue after the final choice. i understand the time constraints, tho. this was quite good!

Thank you for your feedback! If by run away with Owen, you mean leave the village with him, this ending is in the game! To unlock it, Junia must have high affection with Owen. 

More scenes after the final choice is something we'll make sure to do in our future games! Emotional payoff in the endings is super important.


no, i got that ending, i meant run away as in abandon their obligations to their families, but together.

Ah, I see. That's an ending we would've liked to include if we had made this outside the bounds of NaNoRenO!


How is it possible to love Owen so much? TwT. I love this game so much. Thank you making a such a good game. I'm looking forward to your future projects.


P.S: After I got the endings, my mind just drifted off the next possibility for Junia and Owen it came to a point it became ridiculous, LOL.

Thank you so much! I'm incredibly happy you enjoyed the game so much and took the time to leave this heartwarming review ♡(‘∀’/) There's no greater compliment than that you were so absorbed in the story! 

Thank you for the support, we'll strive to make our future games even better!


I went half-way into the 0.93 ver and rly liked it! it was fun and humorous in its own way so I was excited for the 1.0 ver haha 

I got all 3 endings and my favourite one is where Junia got close to Owen but still chose to stay. It was a lot more emotional and I enjoyed the heartbreak ehehe

also I initially thought you can choose between Owen or Marcus oops haha. But I get it cos the focus is on Owen and Junia, tho mb there could be more development for Marcus even as a side character so there'll be stronger reasons to stay and it'll be harder to choose

overall, great work!!

Thank you so much for the feedback! I'm glad to hear someone enjoyed the stay ending more than the leave ending. >:)

We would've loved to have two routes, but had to narrow our scope for NaNoRenO's time constraints! (I definitely get how it could've been a misunderstanding given that Sxilin gave Marcus a bachelor-quality sprite, haha.) However, I absolutely agree that additional development for Marcus as a side character would've been wonderful in making Junia's decision more complex. Were I to redo this project outside of NaNoRenO's constraints, I would spend more time on Marcus's development and role in the narrative.

Thank you for the lovely feedback! <3


I enjoyed it! I gave my full thoughts at Lemmasoft, but this was a sweet little game that I enjoyed more than expected. Good job! ^^

Is this your review? Thank you so much for the incredibly detailed feedback, particularly the constructive criticism, which was on point! I gave my full response on Lemmasoft as well.

Again, I'm super honored that you took the time to write such a thoughtful review of Alloys Over Flowers. Thank you! <3


Yup that is my review ^^


I enjoyed the game very much. It was very sweet and I'm glad I gave it a try!

I'm really happy to hear that you enjoyed it! Thank you very much. c:


That was really enjoyable, and probably even better with choices!

I'm really happy to hear that you enjoyed it! The update with choices is now released, if you'd like to check it out. Thank you so much for your support :-)


I think I will thanks! Good job on writing the whole thing.


Interesting plot. I wanted to play right away but decided to wait patiently for version 1.0 to be released. xD


Thank you so much for your support! Version 1.0 is now released. :-)